Someone once said "ask me a couple of times and I might tell you it's the GOTY of all time" and if you think about it, it's not a phrase said lightly. This will make us want to start a new game immediately and we can spend hours playing, as it is very easy to fall on the hook of Nuclear Throne without even realising it. On the other hand, the controls have a simple and cool implementation that helps you feel, from the first game, that you have the situation under control and that if we are killed is our fault. The OST is by Jukio Kallio, with cool melodies that help shape great pixel art graphics and can be found for free on Spotify. We have mentioned the main elements that make up the world of Nuclear Throne, but we have not forgotten many other important details that help shape the whole and create one of the best experiences you can find in an indie game: music and playability. Nuclear Throne offers an extensive collection of skills that can be combined between them, so we must plan a strategy to see which ones we should choose if we already have others. These genetic alterations in the character will change when choosing them and vary from a wide range of options: more life, greater likelihood of finding weapons, more precision when shooting, the ability for enemies to suffer damage when they touch us. These jars allow characters to level up and each time we do, we are given the option of choosing one of three different mutations. It also changes the position where the coffers with weapons or life and the jars of radioactive waste appear. Although we always start at the same level and go from one to the other in order (unless we take shortcuts), the structure of these will always be different the levels will never be repeated, so we can never know where the enemy is lurking. Being faithful to one of the basic rules of the roguelike, each game is different from the previous one.
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